The ‘Speed Science Run’ project, developed by students Nadyn Ramos and Bereniche Ochoa of the Nossa Senhora do Rosário school in Arequipa, was the winner of the second edition of Tec4kids.
The pair developed an immersive virtual reality environment to improve learning on subjects such as math, history, and language.
The competition organized by Lenovo and Crack The Code was decentralized this year to reach the cities of Arequipa and Trujillo. In its first stage, it convened 180 school-age children – who submitted their videos demonstrating their motivations and skills to be part of the project – of which only 18 children were divided into 9 teams (three per city).
For six weeks, the pairs received personalized lessons from Crack The Code tutors. The 12-hour virtual reality programming workshop allowed projects to materialize in virtual technology.
Through an expert jury evaluation, one winner per city was chosen to exhibit his work at the Peru with Science technology fair. The finalists were later qualified by a jury.
How it works?
The winning project ‘Speed Science Run’ uses the Unity cross platform to create a fun game consisting of learning from a moving car through questions about courses such as history, math or language.
“With Tec4Kids, we not only want to contribute to the integral development of young people as part of the ‘Lenovo Contigo’ program, we also want to show that technology can improve people’s lives and that there is no age to get involved in a project that helps society, ”said Andrés Becerra, general manager of Lenovo Peru.
But for Nadyn and Bernice things were not very easy. They had a great competition with the Lima and Piura projects. PachacaMath – led by Lúa Schwartz (St. George’s College) and Arantza Cruzado (Newton College) of Lima – was one of the finalists. This initiative simulates being a quarterly map of the Pachacamac culture with questions you must solve to advance to the next level. The idea of this project is that you can practice your math skills in a pre-Inca environment surrounded by temples.
On the other hand, ‘The Mystery of Cébeles Island’ was created by Ingrid Cornejo (ie Sacred Heart of Jesus) and Diego Cueva (Innova – Los Ejidos Schools) of Piura. This platform mimics the shape of an island for users to solve math problems while visiting landscapes. It aims to mitigate the mathematics deficit of the country’s schools.
On the other hand, María Velez, CEO of Crack The Code, said the second edition of this contest wants to show that it is possible to take the competition to another level. “Education is an area that affects everyone’s life and with this initiative we seek to improve the classroom experience and thus stimulate learning in children,” he said.
First place was the lender of a Lenovo laptop, while second and third were also delivered virtual reality lenses and tablets.
The jury this year was composed of Sandro Marcone, Optical Networks marketing manager; the first Tec4Kids winners Mateo Ramírez and Valentina Pineda; Jesús Bellido, Professor of Computer Science at UTEC; and Alfonso Accinelli, director of the Department of Technological Innovation in Education at the Ministry of Education.
Tec4kids is part of Lenovo Contigo, a social responsibility initiative created by Lenovo Peru. It has strategic allies such as FeelsGood, Crack The Code, FractalUP, Laboratory, Digital Democracy and the Amazon Hope Medical Program of Peru.
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